::\ Russenduck /::.
alias w wait
alias w2 "w; w"
alias w5 "w2; w2; w"
alias w10 "w5; w5"
alias w20 "w10; w10"
alias crun "+duck; wait; -duck; wait; +duck; w20; w10; w; w; -duck"
bind "MOUSE3" "crun"
+mlook
+jlook
.::\ Bunnyhopp /::.
alias @bhop "special; wait; +jump; wait; -jump"
alias +bhop "alias _special @bhop; @bhop"
alias -bhop "alias _special"
bind "alt" "+bhop"
.::\ Buyscript /::.
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_famgal "famas;galil"
alias tg_m4ak "m4a1;ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
alias "ex_interp";"ex_interp 0.006"
alias "ex_extrapmax";"ex_extrapmax 10"
.::\ Settings /::.
cl_cmdrate "400" ; alias cl_cmdrate
cl_rate "9999" ; alias cl_rate
rate "99999" ; alias rate
ex_interp "0.01" ; alias ex_interp
ex_extrapmax "0.006" ; alias ex_extrapmax
cl_updaterate "160" ; alias cl_updaterate
cl_resend "2" ; alias cl_resend
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" ; alias gl_texturemode
gl_nobind "1" ; alias gl_nobind
alias +duckcross "cl_dynamiccrosshair 1;+duck"
alias -duckcross "cl_dynamiccrosshair 0;-duck"
bind "CTRL" "+duckcross"
//Fast Silencer
alias +silence "+attack2; wait; slot3; lastinv"
alias -silence "-attack2; wait; slot3; lastinv"
bind "mouse5" "+silence"
//Defuse
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
Now i release a new script! Long jump 254 Units,mby now a release a cj script...wait a seconds